Weekly Update #43 - Alt Characters
-Alternate loadouts for Saffron
This week, in addition to many demo tweaks, I added alternate starting sets for characters in hero select. These are placeholders, but they will be able to be unlocked by completing certain things in the game. I was planning to have an out-of-game shop where players could purchase things like this, but I figured it would be better to have them unlocked through achievements like in FTL. The only benefit to having it be a shop (like in Rogue Legacy) would be for less skilled players to become more powerful just by playing more. However, I don’t think this game will require that (at least for the normal mode).
The “Wand” is the spellcasting tool and basic attack which can change with these sets too!
At the moment, each set has a slightly different scenario behind it!
-Fixed reaper push movement
I finally fully fixed off-tile push movement. I accomplished this by having a boolean for when characters are not on their “owned” tile (their white highlighted ones). When they are not on their owned tile and are pushed onto another, it checks if it is on their side of the field. If it is, it changes the ownership to that new tile. Characters can’t be pushed onto other “owned” tiles but it checks if it is owned by itself, so they can now be pushed onto their own “owned” tiles.
The movement system is a lot more complex than this and involves three tiles saved to each character: Start, Current, and End. It uses these three variables to allow for saved movement across the field.
-Made the existence of unlockables more obvious
One of the other big things I worked on this week was moving everything to Resources from Streaming Assets, since I’m not releasing mod support anytime soon. However, I wanted to keep my modding process so I had to use System.IO.File to generate txt files from the Lua script files (because Unity wouldn’t import Lua files as TextAssets).
-A little easter egg in the demo
Things have really been ramping up, it’s almost too much for me to handle! But I am really excited to see where things go.
Thank you for reading!
There is also a Wikia for the game that Willytor, Frosthammer, and Soikano worked really hard on! Check it out Here.
One Step From Eden Demo
Megaman Battle Network inspired Roguelike
Status | Released |
Author | EdenDev |
Genre | Action, Adventure, Strategy |
Tags | Cute, Deck Building, Female Protagonist, Pixel Art, Roguelike, Roguelite, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Character Skins - Design Concepts!Nov 01, 2019
- Demo v166 + PAX East UpdateApr 11, 2019
- Demo Patch - v160 +30,000 downloads!Feb 22, 2019
- v155 - Ricochet mechanics updateJan 29, 2019
- New Character - Reva v150!Jan 23, 2019
- Weekly Update #50 - MAGFest RetroJan 11, 2019
- One Step From Eden Kickstarter is Live! + v140Jan 03, 2019
- One Step From Eden Demo v130Dec 24, 2018
- New design and animations for Selicy!Dec 18, 2018
- Weekly Update #48 - TrinityDec 07, 2018
Comments
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are the alt character in the game yet?
No, sorry a lot of this will be for the final game release. But occasionally I will throw some examples in the demo :)