A downloadable game for Windows and macOS

Megaman Battle Network inspired Roguelike 

One Step From Eden is a deckbuilding roguelike with relentless real-time Battle Network combat. Cast powerful spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.

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CONTROLS (default) - Controller support in options:

Arrow Keys: move
Q & W : cast spells
E: basic attack
Spacebar: shuffle/continue
ESC: menu
1, 2, 3:choose reward/zone

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OneStepFromEden_Demo_v166i.zip 124 MB
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OneStepFromEden_Demo_v166i.app.zip 135 MB

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Viewing most recent comments 2 to 41 of 99 · Next page · Last page

I said I wouldn't download this, or play it. 

And here I am, If only to appreciate the pixel work, which seems to be very good. And then I see the word roguelike- and realized this is a legitimate roguelike, tile-based, turn-based movements. 

I'll give it a whirl, what's the worst that could happen, right

I like game


One Step From Eden game really like.

NIce Game:)

Hey I am having problem getting the Linux version of Eden to work with steam as a non steam game at the moment I am using my steam controller on desktop mode. Outside of that this game is awesome and I am sure this game will be the death of me both financially and physically. Also if somehow you get EGS to notice you please don't put it there I would appreciate that.

Ah I haven't tested with a Steam Controller yet! But I do own one and will make sure to give that a shot. I'm so glad you think it's awesome!! What do you  mean by EGS, and why shouldn't I put it there? :o

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Posting my review in the comments aswell, if that's okay !

After playing this demo for almost an hour, I can safely say that it's a great foundation for a potentially awesome game. The core gameplay has everything you could ask for and it's easy to get lost in the possibilities that it could offer.

The fullscreen mode is a little blurry but I guess it's not final.

The UI is a bit confusing and cluttered but still works fine, I can imagine the challenge when designing such a system.

The controls feel super good most of time except when you have to move fast around the tiles, but maybe that's intended.

Ennemies are fair and diverse enough (for a demo), but their movement is hard to predict so certain spells are less likely to hit, but this part can probably be solved by getting better at the game.

However, attacks that destroy tiles often feel bad for the player because not only it forces them to dodge incoming attacks in a particular way (that's good btw) but also often prevents the player from attacking while dodging, this is clearly the case against the first boss. Destroyed tiles can also trap the player in a 2-tile area with a bouncing attack alternate between them, so it's impossible to dodge. That's unfortunate.

The tile system could also be improved by adding different configurations of tiles in certain battles, but that could actually be hard to integrate without altering the flow of combat.

At the moment, choosing a path over another feels pointless because they're not randomized between each run, and they're not varied enough, but that'll probably change. It's also hard to read where you can and cannot go, there probably needs to be intersections battles/events like in Slay The Spire.

I bring up Slay The Spire because this is the first thing that came to my mind when playing One Step From Eden, the two games are really similar in many instances, mostly the map and the ever-returning deck of cards/spells.

Beyond that, let me say once again that the game has a really strong foundation. It just needs polishing. 

Whether it be a more unique art direction (which is kinda good already, just a bit generic), better UI, refreshing gameplay loop, clearer text, controller support.

It also needs content, obviously : More cards, ennemies, bosses, characters, upgrades, decors, events... I have so many ideas ! That's how great the demo is.

So yeah, all in all One Step From Eden is really promising, I hope it goes beyond my expectations, will of course be watching its development from afar, and try it out every time a new demo is playable.

Good job!

PS : I haven't really paid attention to the music so far, so I don't know what could be improved about it.

i'd just like to point out that starting from the last version (v165) you can get rid of both cards and relic things in the menu in between combats

(2 edits)

Oh you're right, I didn't catch that, I don't think the game properly shows you that option. That's very good, thanks, I edited my comment.

Edit : Oh it seems you can do it only one time and I don't think there's a way to get more card removal

(+1)

Hey Malefic, thank you so much for that fantastic review! Stuff like this is super helpful, and I'm happy to say that a lot of your concerns are already on my radar! You can try increasing the screen scale to make it less blurry. I will be working on everything you mentioned, including lots of polish and a ton more content! 

maybe a quick development log update will help this community grow 

still downloading it, have like most of the past ones as well

I don't think the posts here get too much visibility so I've been neglecting it a bit! I'll try to post here a bit more though :) I think it's mostly bug fixes with a couple new spells thrown in cause I like you guys.

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Back into it...

Awesome, always a good time watching you play! Thanks Step :)

Not a problem!

could you add the ability to re-size the screen? the fact that just a bit of the bottom gets cut off really bugs me, that or a fullscreen would be really nice. keep up the good work!

Hey manky there should be a fullscreen setting in the settings. Also a way to change the "screenscale" :)

thanks! not sure how i missed it, i tend to be unable to use my brain on occasion. Good job with the game so far i'm looking forward to the full release!

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' *downloads v160*

this is hard, but manageable, *"beats" first boss in 3 attempts*

*beats HER is 6 attempts* yeah, not too bad

*checks itch.io 3 weeks or so later, sees that OSFE no longer has demo in the title* WHAT!? RELEASE ALREADY?!

*sees that it's still in demo but v165* how much harder can this be? '

firstly i really like that i can ditch spells and check their affects in between battles it really helps for planning ahead,

but why does it feel so much harder? everything suddenly seems so much faster, is this because you sped it up? or is it just because i haven't played in a week... or 3.

just because i'm bad at the game doesn't mean i don't love it! the game is awesome

anyway, the purpose of this comment is to report a bug, in v165 the game crashes every time i click the restart button, and i have no idea why, i'm using a mac with the latest software btw

Thanks manky I'll take a look at that bug! I don't think I made the game much harder, but there were definitely some tweaks!

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when the dev says no update but then makes ten massive updates

*shock face*

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Hahaha, I keep having to build demos for showcases and booths (currently GDC and PAX East). So I end up updating the downloadable build too!

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That reference to FFR made me laugh for ten minutes straight, keep up the amazing references and game development!

Also, good lord, maybe i'm just not good, but i  beat Reva in my first try,  but beating HER  is so difficult!

Lol! I'm glad you got that ;) Some of them are so obscure I fear no one will recognize them! Well done, HER has certain patterns to all of her attacks if that helps

Tfw EdenDev replies to your comment and you check it after your birthday dinner 

(+2)

i spent 7 hours trying to beat HER, and then I finally did. it wasn't worth it.


great game btw cant wait till the full version is released

beat the whole game in 6 hours (including hell and beating her in hell)


i congratulate u comrade though! Bravo

 

(+2)

Don't mind me, just checking what's new

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How to survive from the hero's magic arrows when I AM Reva?? 

(+1)

Hmm, maybe Reflect? 

(+1)

How can I get Reflect?

(+1)

Reflect is Reva's "weapon" you can press E on the keyboard to reflect any attack for a short duration (it costs 1 mana).

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Thank you for helping me,I will have a try.:)

(+2)

I freaking love mega man battle network

(+1)

So do I!

(+1)

what is the story here?

(+1)

The story is still a wip, but it's about all the characters making their way to Eden!

(+1)

still waiting for new update

hopefully soon!

(+1)

There will be one more update for the demo soon-ish!

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Why can't I download it

I'm not sure, you should be able to just click the download button for windows or mac! Let me know if you need more help :)

(+3)

I only played for like 30 minutes and this game is utter gold. It is simple enough to start but has enough complexity to make this a very competitive game if the game had online game-play in the future.  

(+1)

Thank you so much! Online multiplayer would be a big dream come true but is out of reach for me at the moment sadly! Maybe in the future :)

Hopefully in the distant future it would definitely expand the life of the game and I cannot wait for the finished project. 

(+2)

feels fluid and nice. when and if this game gets a final release, i would certainly pay for it

(+1)

This game is pretty awesome to play. The controls are a little fiddly and takes time to get used to but this game had potential. I created a video on it and go into more detail on what I like and don't like about this game. 

(1 edit) (+1)

I BEATEN HELL MODE !!!!

YAHHHH!!!!

NEEDDD!!! MORE !!!!

Wow fantastic!

I've been tracking this project since you've been uploading screenshots on AGDG threads and looks like it grew beyond itself. It feels already polished and loved the fluid gameplay too. Keep up the good work

I don't think I uploaded anything to AGDQ threads, do you mind linking me to that? I'm glad you like it so far though, thanks!

It's been like a year or so man, can't link that :D

Oh haha that's alright!

(+1)

I have been busy with college stuff and haven't been able to try the new versions, but here's that time I manege to unlock the Vera hidden route.

(+2)

I'm so hyped that the switch goal was reached, congratulation boys 

(+2)

I've been musing for the past 2 years where are the BN inspired games, since we didn't see a lot of it. I'm super happy I found this. Great job. 

(+2)

Just tried out the demo, its amazing! The gameplay,  the music were really good, this really deserves a lot more attention
cant wait to play the full game!

Glad you liked the game Sunny :)

(1 edit) (+1)

Is this the Next popular game?

lets gets this one the top rated Game!!!!!

Love the artwork and the game mechanics

Thanks! I sure hope so!

(+1)

The art for this game is so good! I was immediately drawn to it just on the art alone. After listening to the music form the trailer and playing the demo, I decided that buying the $50 tier was more than worth it. Did Saffron take inspiration from Curly from Cave Story?

(1 edit) (+1)

No but it's hilarious how they ended up looking alike (Saffron and Curly). Saffron is actually inspired by Ciel from Megaman Zero and Makise Kurisu from Steins Gate! :) Thank you so much for backing <3

It will be steam-exclusive?

No, it will be available on itch.io too :)

OK for the love of god, PLEASE allow us to either drop artifacts or refuse to pick them up. I keep getting the Spazdrone and it's almost always more detrimental to me than it is beneficial and I hate it.

I actually have all the "detrimental" artifacts tagged so they don't show up randomly in the boxes. What is detrimental about the Spazdrone for you? I have gotten a couple complaints about it in the past, and may add it to the list then!

(1 edit)

1. Wastes glassifier charges (this is the biggest one)

2. Deals damage to nurses, friendly turrets, and secret area crystals when you don't want it to

3. Triggers nonstop counterattacks from the secret boss

4. Sometimes finishes off an enemy when you wanted to get a death trigger off of them (eg soul eating spell)

While I'm complaining, also not a fan of losing nurses to automatic enemy explosions, but I guess that can be planned around, unlike the drone which never stops shooting when you dodge.

Don't worry I made it not trigger Glassify charges on purpose! However, your buster weapon attack will trigger them. Also the counterattacks from the secret boss only do as much damage as they get hit by, so a strategy is to use up all of her counterattacks with low damage hits.

(+1)

Hyped for the new milestone, busy with IRL stuff, I'll promise I'll play it as soon as I can

Awesome :)

(+1)

hey, thats pretty good

buuuuut the controls are just not that good, defenetley usable but not that great, i cant exactly put my finger on what is off about them, maybe instead of tapping the d pad you coud continue to press it and move

overall 8.5/10

Hey lel yeah it is a bit harder on the dpad. I would recommend playing on keyboard if that's more comfortable!

thanks for the reply and the advice!

im going to try the keyboard a little more and hope you get the founding for a nintendo swich relase

(+1)

Oops forgot to post here when I posted my video, but I had a lot of fun with this game! It's pretty fast paced and I wasn't able to beat the boss cause hoo boy is she fast! Still pretty fun though. Hope you enjoy the video! 

(+1)

Amazing. I really love the game. And it is difficult XD(that is the reason why I love it. hah).  Hope your guys can make it better and hope my keyboard can stand my every click next time!wwwww

Love it, hope it's still backable by the time I get paid. PLEASE put it on the Switch. There were a couple rounds that I didn't get hit and it felt amazing, so excellent work on everything gameplay-wise.

I hope that the full version has its own "battle won" jingle, and tones down the memey stuff. It's just not my taste.

(+1)

Yes there is an original OST in the works (original victory jingle included)! And I really want to see it on the switch too! Thank you so much. The memey stuff is just me having fun with the demo ;) Sorry if it's a bit too cringy for you haha

(+1)

Thanks for the reply! Can't wait to get my plushie.

i really love this

this hard but really nice. i really like it

i love this

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