A downloadable game for Windows and macOS

Megaman Battle Network inspired Roguelike 

One Step From Eden is a deckbuilding roguelike with relentless real-time Battle Network combat. Cast powerful spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.

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CONTROLS (default) - Controller support in options:

Arrow Keys: move
Q & W : cast spells
E: basic attack
Spacebar: shuffle/continue
ESC: menu
1, 2, 3:choose reward/zone

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Download
OneStepFromEden_Demo_v158.zip 143 MB
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OneStepFromEden_Demo_v158.app.zip 153 MB

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Viewing most recent comments 2 to 41 of 84 · Next page · Last page

How to survive from the hero's magic arrows when I AM Reva?? 

Hmm, maybe Reflect? 

How can I get Reflect?

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I freaking love mega man battle network

So do I!

what is the story here?

The story is still a wip, but it's about all the characters making their way to Eden!

still waiting for new update

hopefully soon!

There will be one more update for the demo soon-ish!

Why can't I download it

I'm not sure, you should be able to just click the download button for windows or mac! Let me know if you need more help :)

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I only played for like 30 minutes and this game is utter gold. It is simple enough to start but has enough complexity to make this a very competitive game if the game had online game-play in the future.  

Thank you so much! Online multiplayer would be a big dream come true but is out of reach for me at the moment sadly! Maybe in the future :)

Hopefully in the distant future it would definitely expand the life of the game and I cannot wait for the finished project. 

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feels fluid and nice. when and if this game gets a final release, i would certainly pay for it

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This game is pretty awesome to play. The controls are a little fiddly and takes time to get used to but this game had potential. I created a video on it and go into more detail on what I like and don't like about this game. 

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I BEATEN HELL MODE !!!!

YAHHHH!!!!

NEEDDD!!! MORE !!!!

Wow fantastic!

I've been tracking this project since you've been uploading screenshots on AGDG threads and looks like it grew beyond itself. It feels already polished and loved the fluid gameplay too. Keep up the good work

I don't think I uploaded anything to AGDQ threads, do you mind linking me to that? I'm glad you like it so far though, thanks!

It's been like a year or so man, can't link that :D

Oh haha that's alright!

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I have been busy with college stuff and haven't been able to try the new versions, but here's that time I manege to unlock the Vera hidden route.

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I'm so hyped that the switch goal was reached, congratulation boys 

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I've been musing for the past 2 years where are the BN inspired games, since we didn't see a lot of it. I'm super happy I found this. Great job. 

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Just tried out the demo, its amazing! The gameplay,  the music were really good, this really deserves a lot more attention
cant wait to play the full game!

Glad you liked the game Sunny :)

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Is this the Next popular game?

lets gets this one the top rated Game!!!!!

Love the artwork and the game mechanics

Thanks! I sure hope so!

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The art for this game is so good! I was immediately drawn to it just on the art alone. After listening to the music form the trailer and playing the demo, I decided that buying the $50 tier was more than worth it. Did Saffron take inspiration from Curly from Cave Story?

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No but it's hilarious how they ended up looking alike (Saffron and Curly). Saffron is actually inspired by Ciel from Megaman Zero and Makise Kurisu from Steins Gate! :) Thank you so much for backing <3

It will be steam-exclusive?

No, it will be available on itch.io too :)

OK for the love of god, PLEASE allow us to either drop artifacts or refuse to pick them up. I keep getting the Spazdrone and it's almost always more detrimental to me than it is beneficial and I hate it.

I actually have all the "detrimental" artifacts tagged so they don't show up randomly in the boxes. What is detrimental about the Spazdrone for you? I have gotten a couple complaints about it in the past, and may add it to the list then!

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1. Wastes glassifier charges (this is the biggest one)

2. Deals damage to nurses, friendly turrets, and secret area crystals when you don't want it to

3. Triggers nonstop counterattacks from the secret boss

4. Sometimes finishes off an enemy when you wanted to get a death trigger off of them (eg soul eating spell)

While I'm complaining, also not a fan of losing nurses to automatic enemy explosions, but I guess that can be planned around, unlike the drone which never stops shooting when you dodge.

Don't worry I made it not trigger Glassify charges on purpose! However, your buster weapon attack will trigger them. Also the counterattacks from the secret boss only do as much damage as they get hit by, so a strategy is to use up all of her counterattacks with low damage hits.

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Hyped for the new milestone, busy with IRL stuff, I'll promise I'll play it as soon as I can

Awesome :)

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hey, thats pretty good

buuuuut the controls are just not that good, defenetley usable but not that great, i cant exactly put my finger on what is off about them, maybe instead of tapping the d pad you coud continue to press it and move

overall 8.5/10

Hey lel yeah it is a bit harder on the dpad. I would recommend playing on keyboard if that's more comfortable!

thanks for the reply and the advice!

im going to try the keyboard a little more and hope you get the founding for a nintendo swich relase

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Oops forgot to post here when I posted my video, but I had a lot of fun with this game! It's pretty fast paced and I wasn't able to beat the boss cause hoo boy is she fast! Still pretty fun though. Hope you enjoy the video! 

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Amazing. I really love the game. And it is difficult XD(that is the reason why I love it. hah).  Hope your guys can make it better and hope my keyboard can stand my every click next time!wwwww

Love it, hope it's still backable by the time I get paid. PLEASE put it on the Switch. There were a couple rounds that I didn't get hit and it felt amazing, so excellent work on everything gameplay-wise.

I hope that the full version has its own "battle won" jingle, and tones down the memey stuff. It's just not my taste.

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Yes there is an original OST in the works (original victory jingle included)! And I really want to see it on the switch too! Thank you so much. The memey stuff is just me having fun with the demo ;) Sorry if it's a bit too cringy for you haha

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Thanks for the reply! Can't wait to get my plushie.

i really love this

this hard but really nice. i really like it

i love this

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Loved it can't wait to see more

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Awesome game! An original and stylish rogue-like. Wish I was better at these fast paced games. Last boss was way too quick for me :(

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That last boss is super fast! If you treat it like a puzzle game though there are some patterns that you can follow. For example, she goes back to the same highlighted tile after all her attacks. And when she sends 4 swords to your side of the field, they activate in the order she sends them over :) Thank you don Jay!

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Made it to the last boss, I'll have a friend to test it the game and see if he can beat Selicy, I'll get good in this game some day.

Pd: I love the song of the 1st enemy encounter 

Haha good job Riley and thank you! I hope he can beat HER!

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OH. MY. GOD! This game is AMAZING! Im so glad that you made this perfection of a game! I loved every single moment of this game. Even though I got pretty pissed with the first bosses final insta-kill attack, i figured there must be a way to get around it, which there was. (For those of you that still cant get past that, you can use the sword dash attack, or just dont die, and be revived after you kill her.) Then fighting HER was hell. But what i liked, was that this game is so charming and great, that you will never get too pissed off at it and rage quit.

What would be a really great feature for the game though, would be the use of kits, or spell decks with preset spells in them. Maybe you can have one kit that uses the first boss' attacks, maybe another kit uses HER's attacks. It doesnt even have to be that. It can even be a kit that uses fire spells, or one that uses ice spells.

Also... PLEASE PUT PVP IN HERE!
Even if it isnt online pvp, this would make this game the game of the year, imo.

(also, im gonna advertise this on Reddit and prolly youtube, and you cat stop me :P )

Hey Kuugeki, haha great job figuring that trick out ;) I'm glad you kept going! You'll be able to play as all the bosses in the final game! And they will each have multiple "kits" or starting decks you can play with! I plan on putting Local PvP in the game, I love local multiplayer. Thank you so much :)

No, thank you for making the game!

Why not online PvP?  :(

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I think the first BOSS's ejection skill is a bit too difficult, basically can't escape, I hope to reduce this difficulty.

Thanks to the author for adding Chinese to the game!Looking forward to the release of the game!

You just need to use the sword when she says one. You can dodge her attack easily once you do the trick

Thank you, I know this, but every time I get there, I can’t wash that card.

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Made a video

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This game looks wicked cool, and difficult. 

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Well,it's a great game.But a little diffculit for me .lol

Thanks! Sorry it is a difficult game but you will get better at it I promise!

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man i love this game great idea using the MMBN style of play and the visuals are beautiful cant wait for the release 

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Really sick demo! Good luck with the full release!


Thank you Gaming Daze!

No problem!

Hey, I'm not entirely sure, but I don't think this is supposed to happen?

But really, I have no idea why this is happening or what it is. Any help would be very nice.

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Hmm I'll try to fix that,  thanks! Maybe try redownloading the demo? Or updating some graphics drivers?

I've tried reinstalling the demo to no effect, and my drivers are all up to date. Do you know anything else I could try to get the game running?

If not, thanks anyway. Really appreciate the help.

Played this demo at MAGFest and was blown away!

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Great game guys, excited to play it

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Awesome! Thanks for playing it :)

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like undertale cool

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Really slick little demo. One feature that would be helpful is a way to see the aoe of a spell. Maybe let the player hold down the spell button to the display the aoe and then release to cast or press another button to cancel.

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I'll definitely try to add that in! It would just be difficult to do it for each spell.

This game actually inspired me to try the Battle Network games and have confirmed the need for displaying the aoe. BN is a lot slower than your game so you get plenty of time to line stuff up and you can read spell descriptions mid battle with the psuedo-turn system. I love the pace though, lends itself really well to a rogue-like which you are likely to play over and over.

Viewing most recent comments 2 to 41 of 84 · Next page · Last page