Amazing. Truly amazing. I love how selicy is extremely hard
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Which version is the newer?
Itch has 1.68 i while Gamejolt has 1.68 g
I'll assume that Itch has the newer?
They're both the same version, although one is linked to gamejolt and the other is linked to itch.io!
Just played this demo and its such a smart fun game!! love the reference at the end and i'm excited to see more:)
I played this game months ago and slowly stopped, but now I finally have the time to return to it! I must say the game has improved wir the new cards and bug fixes, and I'm enjoying it more than ever! :3
Overall, I feel that the core gameplay has become quite easier, as I have managed to beat Her with both lives left after a short warmup, but the hard mode remains as challanging as ever. I still havent figured out how to find the secret boss, but I'm working on it every step of the way!
Love the work, hope to se a new update soon! :*
Thank you for playing Scavanger X! It might have become easier or maybe you just got better ;) There is so much more content for the game. I'll have an update in the future!
Hello, I'm a huge MMBN fan and I love the approach of this game. I'm a native spanish speaker and would really love to be able to help and work in a spanish translation. If you plan on translating it, is there a way we could talk about it? Thanks!
Hey Daikenki, professional Spanish and many other languages are already planned for localization for the full version. I really appreciate the offer for help though! :)
This is such an addictive game! I love how simple and smooth the controls are and the incorporation of deck building is a really cool concept. Animations look great and the variety of attacks keep things fresh. Keep up the good work! I featured some footage from it in my latest list.
I like rouge-likes, I loved MMBN, I am sharing this with my friends, like, now. Thank you for your hard work.
Hey Korokage, I'm the same as you! Thank you for sharing and I'm so glad you enjoyed the game :)
My computer system is Windows, but I can't download your game, and will prompt the download to fail.
Hi, I'm brazilian and wanna help you with the Brazil traduction. I really love the indie initiative. I know a good english and brazilian, I will do my best. How can I contact you?
Author Hello, what I want to say is that when I downloaded about 90% of your works, I downloaded them incorrectly. Why?
I'm not sure what you mean? Can you tell me if you're on Windows or Mac and what error you're getting?
nice- well done.
ОЧЕНЬ классная игра, буду ждать релиза :)
I hope the game is published without soon,
It's a very fun game, I love it
I said I wouldn't download this, or play it.
And here I am, If only to appreciate the pixel work, which seems to be very good. And then I see the word roguelike- and realized this is a legitimate roguelike, tile-based, turn-based movements.
I'll give it a whirl, what's the worst that could happen, right
I'm glad you're giving it a try Temmieneko, what did you think?? Also why didn't you want to download it or play it before XD
I like game
Hey I am having problem getting the Linux version of Eden to work with steam as a non steam game at the moment I am using my steam controller on desktop mode. Outside of that this game is awesome and I am sure this game will be the death of me both financially and physically. Also if somehow you get EGS to notice you please don't put it there I would appreciate that.
Ah I haven't tested with a Steam Controller yet! But I do own one and will make sure to give that a shot. I'm so glad you think it's awesome!! What do you mean by EGS, and why shouldn't I put it there? :o
Posting my review in the comments aswell, if that's okay !
After playing this demo for almost an hour, I can safely say that it's a great foundation for a potentially awesome game. The core gameplay has everything you could ask for and it's easy to get lost in the possibilities that it could offer.
The fullscreen mode is a little blurry but I guess it's not final.
The UI is a bit confusing and cluttered but still works fine, I can imagine the challenge when designing such a system.
The controls feel super good most of time except when you have to move fast around the tiles, but maybe that's intended.
Ennemies are fair and diverse enough (for a demo), but their movement is hard to predict so certain spells are less likely to hit, but this part can probably be solved by getting better at the game.
However, attacks that destroy tiles often feel bad for the player because not only it forces them to dodge incoming attacks in a particular way (that's good btw) but also often prevents the player from attacking while dodging, this is clearly the case against the first boss. Destroyed tiles can also trap the player in a 2-tile area with a bouncing attack alternate between them, so it's impossible to dodge. That's unfortunate.
The tile system could also be improved by adding different configurations of tiles in certain battles, but that could actually be hard to integrate without altering the flow of combat.
At the moment, choosing a path over another feels pointless because they're not randomized between each run, and they're not varied enough, but that'll probably change. It's also hard to read where you can and cannot go, there probably needs to be intersections battles/events like in Slay The Spire.
I bring up Slay The Spire because this is the first thing that came to my mind when playing One Step From Eden, the two games are really similar in many instances, mostly the map and the ever-returning deck of cards/spells.
Beyond that, let me say once again that the game has a really strong foundation. It just needs polishing.
Whether it be a more unique art direction (which is kinda good already, just a bit generic), better UI, refreshing gameplay loop, clearer text, controller support.
It also needs content, obviously : More cards, ennemies, bosses, characters, upgrades, decors, events... I have so many ideas ! That's how great the demo is.
So yeah, all in all One Step From Eden is really promising, I hope it goes beyond my expectations, will of course be watching its development from afar, and try it out every time a new demo is playable.
PS : I haven't really paid attention to the music so far, so I don't know what could be improved about it.
i'd just like to point out that starting from the last version (v165) you can get rid of both cards and relic things in the menu in between combats
Oh you're right, I didn't catch that, I don't think the game properly shows you that option. That's very good, thanks, I edited my comment.
Edit : Oh it seems you can do it only one time and I don't think there's a way to get more card removal
Hey Malefic, thank you so much for that fantastic review! Stuff like this is super helpful, and I'm happy to say that a lot of your concerns are already on my radar! You can try increasing the screen scale to make it less blurry. I will be working on everything you mentioned, including lots of polish and a ton more content!
maybe a quick development log update will help this community grow
still downloading it, have like most of the past ones as well
I don't think the posts here get too much visibility so I've been neglecting it a bit! I'll try to post here a bit more though :) I think it's mostly bug fixes with a couple new spells thrown in cause I like you guys.
Back into it...
could you add the ability to re-size the screen? the fact that just a bit of the bottom gets cut off really bugs me, that or a fullscreen would be really nice. keep up the good work!
Hey manky there should be a fullscreen setting in the settings. Also a way to change the "screenscale" :)
' *downloads v160*
this is hard, but manageable, *"beats" first boss in 3 attempts*
*beats HER is 6 attempts* yeah, not too bad
*checks itch.io 3 weeks or so later, sees that OSFE no longer has demo in the title* WHAT!? RELEASE ALREADY?!
*sees that it's still in demo but v165* how much harder can this be? '
firstly i really like that i can ditch spells and check their affects in between battles it really helps for planning ahead,
but why does it feel so much harder? everything suddenly seems so much faster, is this because you sped it up? or is it just because i haven't played in a week... or 3.
just because i'm bad at the game doesn't mean i don't love it! the game is awesome
anyway, the purpose of this comment is to report a bug, in v165 the game crashes every time i click the restart button, and i have no idea why, i'm using a mac with the latest software btw
Thanks manky I'll take a look at that bug! I don't think I made the game much harder, but there were definitely some tweaks!
when the dev says no update but then makes ten massive updates
Hahaha, I keep having to build demos for showcases and booths (currently GDC and PAX East). So I end up updating the downloadable build too!
That reference to FFR made me laugh for ten minutes straight, keep up the amazing references and game development!
Also, good lord, maybe i'm just not good, but i beat Reva in my first try, but beating HER is so difficult!
Lol! I'm glad you got that ;) Some of them are so obscure I fear no one will recognize them! Well done, HER has certain patterns to all of her attacks if that helps
i spent 7 hours trying to beat HER, and then I finally did. it wasn't worth it.
great game btw cant wait till the full version is released
beat the whole game in 6 hours (including hell and beating her in hell)
i congratulate u comrade though! Bravo
Don't mind me, just checking what's new
How to survive from the hero's magic arrows when I AM Reva??
Hmm, maybe Reflect?
I freaking love mega man battle network
what is the story here?
still waiting for new update
Why can't I download it
I'm not sure, you should be able to just click the download button for windows or mac! Let me know if you need more help :)
I only played for like 30 minutes and this game is utter gold. It is simple enough to start but has enough complexity to make this a very competitive game if the game had online game-play in the future.
Thank you so much! Online multiplayer would be a big dream come true but is out of reach for me at the moment sadly! Maybe in the future :)
feels fluid and nice. when and if this game gets a final release, i would certainly pay for it
This game is pretty awesome to play. The controls are a little fiddly and takes time to get used to but this game had potential. I created a video on it and go into more detail on what I like and don't like about this game.
I BEATEN HELL MODE !!!!
NEEDDD!!! MORE !!!!
I've been tracking this project since you've been uploading screenshots on AGDG threads and looks like it grew beyond itself. It feels already polished and loved the fluid gameplay too. Keep up the good work
I don't think I uploaded anything to AGDQ threads, do you mind linking me to that? I'm glad you like it so far though, thanks!
I have been busy with college stuff and haven't been able to try the new versions, but here's that time I manege to unlock the Vera hidden route.
I'm so hyped that the switch goal was reached, congratulation boys