SHUT UP AND TAKE MY MONEY!
I'll be tweeting about this, whether you want me to or not ^_~
Log in with itch.io to leave a comment.
SHUT UP AND TAKE MY MONEY!
I'll be tweeting about this, whether you want me to or not ^_~
Saw this on the front page and can't say how hyped I am to try this later tonight. Battle Network combat is the bomb
I love this game!!! I didn't know there was updates to the game bc I was playing on v109. This game has an rpg element with cards! Wow! I am glad my trashy computer could run this game! However I used to not get any lag playing with the screen scale x3 on v109. Now I get lag on v130 so I have to turn it down one scale. Maybe a low graphics mode? On the other hand, great game! Thanks so much! Keep up the good work! (Sorry for the crappy commentary xd)
Hey Mason Jason! That art is really cute! I'll see if I can optimize see things to make the game a bit smoother. Thank you and I really enjoyed your play through :)
I love it, game looks amazing. Can't wait for the Kickstarter :)
Bloody amazing. I can see the game took some inspiration from Slay The Spire with the map, relic, and card system but added a little spin with Megaman battle network style combat.
The sound design and music were great and the spriting work was beautifully well crafted. One thing that I found to be weird was the card's flavor text reference. Seriously, this makes Gintama look like a college essay. I'm half expecting Apotheosis to be a card. Not that I mind it, I actually found it to be quite charming. The gameplay, goddamn, the gameplay. If you like the simple yet diverse card system from Slay The Spire and enjoyed the fast-paced combat of Dead Cells. Well, I got good news for you buddy! It also includes anime girls, free of charge.
However, just like every single game created on planet earth, it has flaws. So here are some flaws.
* Relic that you get from opening the box of Touhou should be skippable. Mainly because some of the relics can either make or break a deck. Or is just plain bad like the Spaz turret. I understand I can skip it before opening it, but I always open the box anyway cause I'm always afraid that it might be something really, really good.
* Some of the descriptions of the card needs to be reworked (Like what does 100x75 means?!)
And that's it really. Aside from the obvious stuff that is more than likely going to be fixed in the final version like card artwork being duplicates of each other. The game is freaking amazing. Definitely, be buying this when it comes out of steam. Anyway, have fun when making the game, don't forget to sleep and may the coffee be with you.
Thank you, that's really motivating :) I'll think about the feedback, I tag certain items to not show up in those random chests (the ones that have a tradeoff for example don't show up,since they can mess up a build). It would require a bit of work to make them optional though.
The descriptions do need to be polished, half of the description/card is generated from the card statistics to take some of the workload off me.
I'm especially glad you enjoyed the gameplay though! Also Gintama hahaha? I'm not sure what you meant by making Gintama look like a college essay. The flavor text is definitely weird, I went through all the cards at 5am and wrote the first thing that came to my head XD
Ah dang, I didn't realize that some relics does not appear in the chest. That explains why there's no medkit in any of those chests. Thanks for taking your time to reply to my feedback and misconception. Hopefully, your game turns out a success for your career.
Also, the Gintama joke was referring to how some of the cards flavor text has a very niche reference that it makes Gintama references seems original in comparison. Cause college essay is all about that anti-plagiarism :p. The flavor texts are great, for the love of god please keep it.
pretty great and interesting concept
Just played the demo for the first time after forgetting what this game was called for several months and not being able to find it, haha. I've been looking for some other MMBN-inspired project to see different ideas explored (I'm currently making my own!)
Gotta say, I really like it so far! I would have never thought to combine BN-style gameplay with a roguelike system, it's very interesting. The game is refreshingly difficult -- not extremely hard or gimmicky, but also definitely not a walk in the park, even for an experienced BN fan like myself. Haven't beaten the final secret boss just yet, but I'm working on it! Graphically it looks very nice as well, and in-battle information is surprisingly clear despite the chaotic attack patterns. Music isn't too shabby either. Liked the dialogue being short, sweet, and a little humorous.
In fact, the only criticism I could think of is the general theme of the game being a bit nebulous, but perhaps that will be resolved with a full release that delves a tiny bit deeper into some sort of expanded lore.
But I have to ask... Will there be multiplayer?
please say yes
Otherwise, keep up the great work! Would love to see this on the Switch, definitely a must-buy for me if that happened.
Hey Bottlecapn! I'm really glad you like it, there will definitely be more of a solid theme/story in the final game :)
The plans are currently to have local co-op and PvP, online stuff may be added in the far future.
I'm going to have a Kickstarter on January 3rd and Nintendo Switch will be a stretch goal :)
ok lemme tell u what i like about the game
1.The difficulty is at the right place where u die a couple times but then u get familiar with the controls and stuff and u start to do well
2.Art styke us epic it is pixelated but sometimes u forget that and u feel like the game is not pixelated idk how to explain that feeling
3.Health is at the right place u never feel like something has too much health or too low health everything is good
4.The skills u unlock feel rewarding because with the skill system u always will use all of ur skills
now lemme tell u what i dont like about the game
1.The basic attack is pretty much useless (for me at least) i never used it cuz its low damage and if ur moving slows firerate too soo yea maybe buff it?
2.I get that this is a demo but rn the paths feel all the same i took all the paths and yea didnt feel any difference
3.The ability that fires fireballs all over the tiles (hits u also) is way too fast in my opinion i couldnt dodge any of the fireballs coming my way
That is all i rly like this game and maybe i have more likes and dislikes i didnt mention if i remember any i will reply with extra details :D
Oh yea also the enemy's hits feel balanced none are too fast or too slow or do too much damage or too low damage.
great game i would love to see a full release in the future :D
Thank you Qeltonic you make a lot of good points! I'll be adding some things to make the basic attack more powerful and definitely adding more zone types to make the path choices more interesting. I agree with you, they all feel pretty similar at the moment. I'll see if I can slow down those fireballs that hit yourself too! You're the best for posting such helpful feedback!
1.Idk if u have thought of this but maybe a pvp? where the arena will be bigger than the sandard arena and the players can just use whatever skills they want?
2. maybe a creative mode? where u can draw ur own monsters and animations with an editor and maybe give them abilities from the player's arsenal.
3.Like have different ability types? Some Support some Defensive some Aggresive (this could work with lets say W being ur attack spells and Q being ur support/defensive spells.
4.Leveling up spells. I would either see this being like u find an area with a chest and if u keep that chest "Alive" until the end and then u get some sort of token to level up ur spell or when u kill enemies u get coins to upgrade ur spells
5.Add companions that would act either with them being at the side giving u buffs or being in the arena fighting with you.
6.Maybe instead of buffing basic attack u make the player able to unlock new basic attacks kind of how u unlock new spells
7.In some levels u can save a "shopkeeper" from some enemies and if u succeed u will be able to buy spells that u want from him
8.Maybe arnor? armor that you would apply on your character to give him/her buffs like regen 10 health on hit or take less damage
Thats all my ideas for the game that i feel like arent too op or too dumb to be added
now that i read my 2nd post again damn i write a lol i hope ur not bored to read lol
No of course I'm not bored, these are all really fun ideas! I've thought about some of these too! PvP is planned if I have enough time, and you will be able to add your own monsters, spells, characters, etc. in the full version with modding :)
There is some work for leveling up spells in progress. Will probably not be available until the final game though (or beta).
I will see if I can add some form of companions! I always like having those in games.
There is actually an alternate basic attack called TriGun you can find in an artifact! It will make you shoot three ways instead of just forward!
That shopkeeper idea is actually really cool! I like that a lot!
Yes some kind of armor item would be very cool. I'll think about that too.
I'm really impressed by the quality of all these ideas. I appreciate it :) Thank you and Merry Christmas Qeltonic!
5 reasons why I love this game.
1. Takes the story segments out.
2. Only has battle segments and skill trees
3. Good Pixel Art
4. Nice Humor
5. Not too hard but not too easy either.
Heh thank you for the 5 reasons, It's pretty helpful when people tell me exactly what they like about the game! I'm glad you like the humor too ;)
For the secret boss, it would be nice to not have automatic damage (Ruby, autoturrets, etc) kill her during the choice to spare or kill them.
I cannot stop playing this demo. I cannot wait to see more of this. A question though: would it be all right if I played this game on my Twitch stream? I love this so much, and I want to share it with my viewers.
Yes of course! I think I watched you stream it and I really appreciated it. So thank you :)
the game looks amazing! what engine are you using to develop it?
HOW MUCH WILL THE FULL GAME BE I NEED IT
Hey! The full game will be around ~$15 in about 1 year from now. I'll definitely make it worth it!
tAKE MY MONE Y
OMG i just accidentaly figured out how to get to HER! all thats left now is to play until i can defeat her since yo wtf how?
When will we be able to throw money at this game?
I cannot think of how many hours I put into the various mmbn games as a kid, and seeing something like this just makes me indescribably happy!
One question, do you have any plans to try and put this on the switch at a later date? I feel like something like this would excel being on a mobile system as well.
Can't wait for this to release!
Heck yeah! Switch is my number 1 goal after PC! :D There may be some sort of mobile release later too! Thank you so much, making people happy is the reason I'm making this game in the first place!
this looks like a cool game with a fast paced combat system and a unique rule unlike older games that have round system
Thanks Tony! Yes, it's a lot faster and more fluid than your typical battle network game.
Nonstop action, beautifull pixelart and animations, great soundtrack. Simply a gem <3
I kinda feel that like some cards arent realy effective unless combined in a specific deck, which is hard to achieve with random cards.
I also feel like choosing a card instead of another doesn't really change my tactics. It might be that the mama meter is charging too fast so even the most expensive cards can be cast within a few seconds after getting them.
Just my thoughts, I still love the HELL out of this game.
Thank you!! All great points. I will try to have some ways to focus on certain types of cards, so as the variety of spells increases it will still be possible to get some synergy cards. Also the mana meter has been made faster (and mana costs lower) just for the demo since it is so short. Thank you for the feedback I will keep it in mind for the future :)
Really great so far!
such an amazing game. cant wait for the full release of this game. keep up the great work
this game is hella cool
i love the fighting mechanics havent seen anything like it really fun and unique good stuff man keep it :)
Well made game, good job!
this game is amazing
Wow, this game is amazing! So happy to see such an awesome battle system brought to 2018 and combined with other great mechanics :) Eagerly awaiting the release!!
Sidedishes! Glad you liked it , I was looking for a game with the same battle system! :)
Decided to try out this title. It looks very promising.
How does the dart frog work? Because sometimes it poisons me
I think that might be a bug, I'm looking into it now!
By the way we fixed this in v109, thanks for reporting it!
Gave it a go...
That was awesome! You really started getting the hang of it too. Thanks for all the nice words :)
Really gets the blood pumping, I like it, can't wait to see more. :)
As someone who grew up with the MegaMan: Battle Network series, i'm glad someone decided to keep that mechanic alive. and I particularly enjoyed this game. Looking forward to seeing more of it!
It really cool! keep the good work!
Really good pixel-art!
Really liked the demo, can't wait to play the full game! Some hints on how to unlock 2nd boss and hardmode would be nice though. Played the game for about 2 hours and still can't figure it out
Glad you liked it! Sorry they're supposed to be secret but I'll give you some hints. You can use Step Slash to avoid the 1st boss's first laser death beams! Try using it right when she says "boom." The "Secret Boss" has something to do with the Purple Crystal with the number 100 on it. Try winning the battle with it at a certain amount of health... Best of luck :)
Can't wait to play more, see more, experience more, and enjoy more of this! =D
so its a roguelite? count me the fuck in.
this demo is amazing.
As for the mere demo this was fantastic.